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A 3D display is the total system revitalizing 3D image artificially. The system here includes the software technology visiable in 3D along with the hardware crystalizing the contents made by the relevant software technology. Software portion is included since 3D display hardware needs the contents composed of individual software means for the respective 3-dimensional materialized means. There are two ways of materializing the 3-dimensional image ‒ active shutter method and passive polarized glasses method.

As for Active Shutter 3D Glasses method, active shutter glasses are currently a very popular choice amongst consumer electronics giants who are investing in 3D display technology. The primary reason for this is that this technology requires a very minimal modification to current HDTV displays and as a result it is much easier to develop and perfect. The individual eye pieces of these glasses incorporate liquid crystals and a polarization filter so that when a voltage is applied, the glass turns dark and prevents light from transmitting through. Thus the left and right eye glass can be shuttered alternatively in this manner and this shuttering effect is synced with the refresh rate of the display. The 3D TV displays a frame for the left and right eye alternatively and the sync with the active shutter glass ensures that each eye only ever views the image it is meant to see.

As for Passive Polarized 3D Glasses method, the simplest passive 3D glasses that most of us are all familiar with are color anaglyph glasses that rely some optical effect to discriminate between two images projected on a screen, each meant for a different eye. In the case of anaglyph glasses, the images for the left and right eye were projected using two projectors on the same screen and due to the color tints on each eye piece, a separate image was delivered to each eye. However, this technology has severe limitations, chief amongst them being the poor color fidelity due to the use of tinted glasses. The muted colors lead to a very surreal, uncomfortable and visually jarring 3D experience which prevents the viewer from being immersed in the 3D environment.